Delay and tempo
How to work out the delay time in milliseconds from the tempo, so echoes lock to quarters, eighths or dotted eighths.
Applied
How to work out the delay time in milliseconds from the tempo, so echoes lock to quarters, eighths or dotted eighths.
Applied
Delay repeats the signal after a fixed time. If that time matches a rhythmic value in the song, the echoes become part of the groove instead of smearing it. All it takes is a simple calculation from the tempo.
One note per beat at 120 beats per minute: each quarter note lasts half a second, 500 milliseconds:
If the echo lands halfway, it falls on the eighth note, every 250 milliseconds:
The value the echo lands on is a subdivision of the beat. Change the subdivision and watch where each hit falls:
Use the tempo calculator to get the milliseconds for each note value from a BPM:
Work out times at 120 BPMIf you don't know a song's tempo, tap the beat with the metronome and adjust it until it matches:
Metronome at 120 BPM in eighthsThe basic formula is:
milliseconds per quarter note = 60,000 ÷ BPM
From there:
| Note value | Calculation | At 120 BPM | At 100 BPM |
|---|---|---|---|
| Quarter | 60,000 ÷ BPM | 500 ms | 600 ms |
| Eighth | quarter ÷ 2 | 250 ms | 300 ms |
| Dotted eighth | quarter × 0.75 | 375 ms | 450 ms |
| Eighth-note triplet | quarter ÷ 3 | 167 ms | 200 ms |
| Sixteenth | quarter ÷ 4 | 125 ms | 150 ms |
Other delay controls:
Very short delays, a few tens of milliseconds, aren't heard as separate echoes but as a thickening of the sound, the basis of doubling and chorus effects.
A dotted-eighth echo with two or three repeats turns a simple eighth-note line into a sixteenth-note pattern: your notes and the echoes interleave. Play steady eighths at 120 BPM with the delay at 375 ms and hear a rhythm appear that you aren't playing.
A delay time is the inverse of a frequency: 500 ms equals 2 repeats per second, that is, 2 Hz. The same relationship lets you sync a tremolo's or chorus's rate to the song: an eighth-note tremolo at 120 BPM pulses at 4 Hz. Owsinski applies these sums to reverb as well, setting its pre-delay and tail so they breathe with the tempo.